using System.Collections;
using UnityEngine;

public class INT_ChangePlayerVariable : MonoBehaviour
{
	public PlayerManager PlayerManager;

	public object PlayerManagerObject;

	public string BoolToFind;

	public bool WhatToSetUponInteract;

	public bool CanUse = true;

	public void RUN()
	{
		if (BoolToFind == "SpeedrunText")
		{
			CanUse = false;
			StartCoroutine(DebounceInteract());
			return;
		}
		Debug.LogWarning("No bool of that name! | " + base.name + " " + base.transform.position.ToString() + " " + Time.time);
	}

	public IEnumerator DebounceInteract()
	{
		yield return new WaitForSeconds(0.3f);
		CanUse = true;
	}
}
